How can I make the players to understand the character, even though they don't have a basic idea of the Chinese kong-fu system? That's a big problem to solve before the translation to start.
Luckily, I found a way. It's to compare the Chinese kong-fu system with the western AD&D system. I take Diablo as an example this time. Here are the classes and the skills of the four main characters.
The hero in the game, Li Xiaoyao, is a swordman without question. Swordmen in Chinese kungfu share a lot with paladins in D&D, but also differ from paladins in many aspects. He uses the swordmanship as the skill of physical attacking. And he can use some summon skills, too. Some sword-related things can be summoned by him.
The heroine No.1, Zhao Ling'er, should be classified as a sorceress. She can use all kinds of spells, charms, curses and some holy summons. She's a good helper to Li.
Another heroine Lin Yueru is more like a rogue with lots of remote attcking skills. But she don't use the corporeal bows and arrows as her remote weapons. A special thing in Chinese kong-fu, Chi (vigor or something, Qi in Chinese is alright, too), is a replacement and flying daggers is another.
The third girl Anu uses the characteristic Druid's skills -- she can summon the lives. She can summon the poisonous insects like bees as helpers to attack the enemy. And she's also good at feeding poisonous insects and refining the poisons from them, for she's a girl from the Miao minority's land, which is a naturalistic minority.
Well, that's all for the classification and the skills of the chracters. Although they're represented in a AD&D form, but please remember, they're all kong-fu things. I hope it would be helpful for you to understand the Chinese kong-fu system.
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I'm willing to try and help with the wik