I'm sorry that it has been a long time I didn't post any news here.
Everything was going on well, in both translating and cracking, after I finished my exams on Jan the 23rd. I think we can finish this project on schedule. Following are the details.
1.On translation: Andrew and I are dealing with those special names of the characters and items. We attempt to make these names cool but not strange.
2.On cracking the graphics: I figured out the way of uncompressing and unpacking the graphics files. So we can view and edit them freely now. But I have to think of a method to pack them back and ensure that the game can read the repacked files.
3.On cracking the script system: I've found the pointer file to the strings in game. I was cheated at one time by the program, thinking that the game uses no pointer. But it was proved wrong soon. Then I trace the file reading log to discover one file being accessed frequently. I came to know eventually, the file, named GeIndex.dat, is the index file of all strings. And I can read some of its meaning now.
Well, that's what we've done now. I hope we can release a trial version of the game in May.
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I'm willing to try and help with the wik